Using Technology to Teach Geometry![]()
Introduction: A hands-on, student-centered approach to facilitate the learning of quadrilaterals for 2nd Grade students that addresses Arizona State Standards (2.G.A.1): Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes. During this lesson, students will create models of six kinds of quadrilaterals: square, rectangle, parallelogram, trapezoid, rhombus, and kite. The objectives of this lesson are:
ISTE Standards:
Materials:
After students spend time creating each shape, students' knowledge and understanding of quadrilaterals will be formally assessed with Flashcards by NKO application.
Instructional Preparation: In order to deliver this part of the lessons, teachers must download and sign up to use the application. Creating the flashcards themselves can be time consuming since users need to upload the pictures, which often requires searching for images and saving them to their device.
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Quadrilaterals Song (Radioactive) by Mr. Peters' Classroom
After watching the Quadrilaterals Song (Radioactive), students will learn how to create quadrilaterals on student tablets, Chromebooks, or laptops using Geoboard:
One great thing about Geoboards is that this resource can either be downloaded as an app onto devices, or be accessed via website and pulled up right in a web browser!
Formative Assessment: Teachers can informally assess students' artifacts after each shape by asking students to show their work. Teachers can take advantage by having students compare their own shapes with their classmates and self-assess or peer-assess their work.
Summative Assessment: During this lesson, a class deck of quadrilaterals was prepared to assess students' comprehension of the six different kinds of quadrilaterals by using the matching game. Once a classroom deck is created, or students create their own decks (student artifacts) and practice learned content by playing other engaging games independently, in small groups, with a partner, or compete with all of their classmates. The application permits teachers to view each individual student's progress. Below are screenshots of student artifacts during the final assessment using Flashcards by NKO. To assess summatively whether students comprehended the content of the lesson, the created flashcards include shapes and imagery of quadrilaterals found in real life to match with the correct name or text. For English Language Learners or students with disabilities, the application provides accommodations through text-to-speech options in settings.
As students play games with classroom decks, teachers can monitor and track each individual students' achievement for informal and formal assessment.
Conclusion: This lesson was designed for the teacher to begin with applying direct instruction and end with facilitating student learning. Direct instruction is applied in the beginning of the lesson while introducing quadrilateral shapes through the introductory video and using online geoboard. The teacher will then act as a facilitator of student learning when students apply their knowledge of the lesson through the use of the digital flashcards. After teaching this lesson to a group of adult learners and observing their engagement and interest in using both digital resources that would be integrated for second grade state standards, it is of my own personal belief that the age group for which this lesson was created would be not only engaging and fun for second graders, but would also be beneficial towards mastery of the content, thus allowing the teacher to progress on to other geometrical shapes contained with this standard.
Peer Reflection Survey
Please click on the link to access my Peer Reflection Survey to provide feedback so that I may improve the quality and effectiveness of this lesson plan and my presentations.
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Creation of this blog is to demonstrate the ability to design, develop, and integrate technology as a professional educator to engage, promote, and support students' learning through a variety of effective teaching strategies within a virtual environment by implementing digital-age learning experiences, assessments, and feedback for both students and students' families.
Wednesday, November 30, 2016
Micro Lesson 1
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